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Persona Series Sold 3 Million Copies Worldwide From March 2020 to March 2021 - Persona Central
Nintendo's operating profit for full FY 19/20 is higher than Sony(G&NS), Capcom, Square Enix, Ubisoft, Konami, and Sega Sammy (and some by a lot!) | NeoGAF
8 facts about the US mobile games market: the report of SEGA and Sensor Tower - Take Games Outsourcing Studio blog
SEGA Q1 Results - Marked Slump of Sales and Profits
SEGA-Sammy's Latest Financial Report Breaks Down Covid-19 Loses, Rise in Home Software Sales Including Sonic and Persona franchises » SEGAbits - #1 Source for SEGA News
SEGA yearly profits down by 70% | TweakTown
Building Sustainable Mobile Revenue: Insights from SEGA | Mike Evans,…
Gamasutra - Game sales drive strong profit growth for Sega
Sega Plans FPS „Super Game” to Bring in $900 Million in Revenue | gamepressure.com
SEGA Financial Year 2018-19 Results - Revenues Finally Raise, Profits Still Slump
Sega Plans FPS „Super Game” to Bring in $900 Million in Revenue | gamepressure.com
Sega's H1 Results Show Revenue & Profits Down Despite Improved Game Sales
Sega Plans FPS „Super Game” to Bring in $900 Million in Revenue | gamepressure.com
Sega - Wikipedia
SEGAtastic: Mega Drive sales figures - an update
SEGA Q1 Results - Marked Slump of Sales and Profits
2019's top video game company earnings: Sony conquers the charts | ResetEra
2016 Mobile Gaming Trends by SEGA | SensorTower
Sega Sammy video game unit sales 2019 | Statista
Sega Expects Higher Revenue in the Year of Persona 5 and Yakuza 6; Posts Financial Results
Sega's Financial Troubles: An Analysis of Export Revenue 1991-1998 – AYESCO NIGERIA
SEGA yearly profits down by 70% | TweakTown
Gamasutra - Digital revenue and packaged game sales driving growth at Sega Sammy
SEGA's profits increase by 421% | TweakTown
SEGA SAMMY Business Analysis
Sega's 2018-19 Financials Show Revenue on the Rise, But Profits Still Slumping